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#include "SudokuGen.h"
#include "DigSudoku.h"
#include "SolveSudoku.h"
#include "curses.h" // pdcurses library: 用來產生遊戲界面 (需另外安裝)
#include <vector>
using namespace std;
void print_edge(); //印出棋盤框
void print_result(vector<int >,bool [][9]); //印出答案
int main()
{
int Ans=0;
int i,j; //迴圈用變數
int ch; //紀錄按鍵
int startx = 0, starty = 0; //游標起始位置
int pos[9][9][2]; //棋盤的loacl座標所對映的global座標
bool check[9][9]; //紀錄每個棋盤格是屬於已知(1)或是未知(0)
bool game_term = false; //遊戲執行狀態(true:結束)
int count[9]; // 紀錄1-9所有數字的個數
for (i=0;i<9;i++)
{
count[i] = 0;
}
vector <int> Ans_board(81); //答案
vector <int> board(81); //題目
//====================初始化視窗============================
initscr();
start_color();
init_pair(1,COLOR_GREEN,COLOR_BLACK);
init_pair(2,COLOR_YELLOW,COLOR_BLACK);
cbreak();
noecho();
keypad(stdscr,TRUE);
//========================產生題目===========================
printw("Initialzing...");
refresh();
SudokuGen Exam1;
while(Ans!=1)
{
Exam1.generator(); //產生題目
DigSudoku DigExam1(Exam1.get_board(),35); // 挖洞出題
SolveSudoku SolExam1(DigExam1.get_board(),0); // 解題
Ans = SolExam1.getAns(); // 取得題目總共有多少個解
if (Ans==1 && Exam1.get_board()==SolExam1.get_board())
{
//出題條件成立
board = DigExam1.get_board(); //題目
Ans_board = Exam1.get_board(); //解答
break;
}
}
printw(" >> Complete!");
//====================顯示作者資訊============================
attron(A_BOLD);
attron(COLOR_PAIR(2));
mvprintw(0,45,"Author: Herman Liang (2011-03)");
attroff(COLOR_PAIR(2));
attroff(A_BOLD);
refresh();
//====================產生棋盤框架=============================
print_edge();
//====================將題目寫入棋盤===========================
for (i=0;i<9;i++)
for (j=0;j<9;j++)
{
if (board[i*9+j]!=0)
{
attron(A_BOLD);
attron(COLOR_PAIR(1));
mvprintw(i+5+i/3,(j+j/3)*2+5,"%d",board[i*9+j]);
attroff(COLOR_PAIR(1));
attroff(A_BOLD);
check[i][j] = true;
++count[board[i*9+j]-1];
}
else{check[i][j] = false;}
//------------紀錄棋盤的loacl座標所對映的global座標--------------
pos[i][j][0] = i+5+i/3;
pos[i][j][1] = (j+j/3)*2+5;
}
//====================產生剩餘數字個數計數器=========================
for (i=5;i<14;i++)
{
mvprintw(i,35,"%d: ",i-4);
for (j=0;j<9-count[i-5];j++)
{
mvprintw(i,j+38,"*");
}
}
refresh();
//====================移動指標至起始位置==========================
move(pos[starty][startx][0],pos[starty][startx][1]);
//====================開始監視鍵盤動作============================
//--------------------迴圈結束條件:q鍵---------------------------
while((ch = getch()) != 'q' && !game_term)
{
switch(ch)
{
case KEY_LEFT:
mvaddstr(1,10,"Left ");
mvprintw(22,0," ");
--startx;
break;
case KEY_RIGHT:
mvaddstr(1,10,"Right");
mvprintw(22,0," ");
++startx;
break;
case KEY_UP:
mvaddstr(1,10,"Up ");
mvprintw(22,0," ");
--starty;
break;
case KEY_DOWN:
mvaddstr(1,10,"Down ");
mvprintw(22,0," ");
++starty;
break;
case 's': //檢查答案是否正確
if (board == Ans_board)
{
mvprintw(22,2,"Success!");
print_result(Ans_board,check);
game_term = true;
break;
}
else
{
mvprintw(22,2,"Fail!");
break;
}
case 'r': //顯示結果
print_result(Ans_board,check);
default:
mvprintw(1,10,"%c ",ch);
mvprintw(22,2," ");
//------------------該格子為空白且輸入數字時產生的動作-----------------
if (check[starty][startx]==0)
{
if (ch>=48 && ch<=57) //數字0-9區間(48-57)
{
if (ch==48) //輸入數字為0
{
if (board[starty*9+startx]!=0)
{
--count[board[starty*9+startx]-1];
}
board[starty*9+startx] = 0;
mvprintw(pos[starty][startx][0],pos[starty][startx][1]," ");
}
else //輸入數字為1-9
{
int ch_int = ch-48;
if (board[starty*9+startx]!=0)
{
--count[board[starty*9+startx]-1];
}
++count[ch_int-1];
board[starty*9+startx] = ch_int;
mvprintw(pos[starty][startx][0],pos[starty][startx][1],"%c",ch);
}
for (i=5;i<14;i++) //重新整理剩餘數字個數計數器
{
mvprintw(i,38," ");
for (j=0;j<9-count[i-5];j++)
{
mvprintw(i,j+38,"*");
}
if (count[i-5]>9)
{
mvprintw(i,38,"%d",9-count[i-5]);
}
}
}
}
}
//-----------------------游標超出邊界的處理----------------------------
while(startx < 0)
{
startx += 9;
}
while(startx >= 9)
{
startx -= 9;
}
while(starty < 0)
{
starty += 9;
}
while(starty >= 9)
{
starty -= 9;
}
// ----------------------顯示目前座標位置------------------------------------
mvprintw(1,16,"(%d,%d) %d",starty,startx,check[starty][startx]);
// -------------------更新座標座置(若有按「上下左右」)-----------------------
move(pos[starty][startx][0],pos[starty][startx][1]);
refresh();
}
// -------------------------結束視窗-----------------------------------------
endwin();
return 0;
}
// 印出棋盤框
void print_edge()
{
int i,j;
for (i=0;i<4;i++)
for (j=0;j<9;j++)
{
mvprintw(i*4+4,(j+j/3)*2+4,"--");
}
for (i=0;i<9;i++)
for (j=0;j<4;j++)
{
mvprintw(i+5+i/3,j*8+3,"|");
}
mvprintw(4,3,"/");
mvprintw(4,26,"\\");
mvprintw(16,3,"\\");
mvprintw(16,26,"/");
for (i=0;i<4;i++)
for (j=0;j<9;j++)
{
mvprintw(i*4+4,(j+j/3)*2+54,"--");
}
for (i=0;i<9;i++)
for (j=0;j<4;j++)
{
mvprintw(i+5+i/3,j*8+53,"|");
}
mvprintw(4,53,"/");
mvprintw(4,76,"\\");
mvprintw(16,53,"\\");
mvprintw(16,76,"/");
mvprintw(20,2,"s:Solve 0:Clear Bolck r:See Result q:Quit");
}
// 印出答案
void print_result(vector<int > board,bool check[][9])
{
int i,j;
for (i=0;i<9;i++)
for (j=0;j<9;j++)
{
if (check[i][j]==true)
{
attron(A_BOLD);
attron(COLOR_PAIR(1));
mvprintw(i+5+i/3,(j+j/3)*2+55,"%d",board[i*9+j]);
attroff(COLOR_PAIR(1));
attroff(A_BOLD);
}
else{mvprintw(i+5+i/3,(j+j/3)*2+55,"%d",board[i*9+j]);}
}
}
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